Page 1 of 4 1234 LastLast
Results 1 to 20 of 65

Thread: Call of Duty: United Offensive Game Statistics **BETA TEST**

  1. #1





    Client Status:   
    Join Date:   Jun 2005
    Posts:   39

    Call of Duty: United Offensive Game Statistics **BETA TEST**

    Hi, all!

    It's your friendly neighborhood gamestats developer, here to let you know that we are beginning the BETA TEST of Call of Duty: United Offensive this release!

    If you'd like to participate, here's how:
    EDIT: Nothing special is required anymore - this should be turned on by default now for all players.

    3) Exit Xfire
    4) Restart Xfire

    It's just that simple! In case of emergency, simply replace the xfire_games.ini with the backup copy you made in step 1 and restart Xfire.

    Before you ask, this is for United Offensive ONLY.

    Call of Duty Multiplayer is already fully supported, and needs no special work. Call of Duty 2 is not supported, and we have no timeline for supporting it.

    People who ask questions that have already been answered by the above will be mocked mercilessly. If these steps are too complicated or confusing, please consider not participating in this BETA TEST.

    Please post your experience with this BETA TEST in this thread only - other threads about this BETA TEST will be ignored.

    Gamestats will normally appear on your profile page within 5-10 minutes of exiting the game.

    Thank you all for your assistance in this BETA TEST!
    (Disclosure:this link is my side project and is not related to Xfire)
    All slimes must die!!!


  2. #2





    Client Status:   
    Join Date:   Sep 2006
    Posts:   6
    nice one. im down for that,

    ill delete the thingy ma jiggs now.

  3. #3





    Client Status:   
    Join Date:   Feb 2005
    Posts:   212
    Should read somewhere that this is for the Steam version only?

  4. #4





    Client Status:   
    Join Date:   Oct 2006
    Posts:   14

    stats for base also !?

    stas for base also ?

    IF yes ..... U are going to have a very happy base community !?

    Assuming it will be for non-steam based version also ??

  5. #5





    Client Status:   
    Join Date:   Jun 2005
    Posts:   39
    sgtbenc:

    This will work for both the Steam and the boxed versions of CoD:UO. However, the ;'s must be removed from both entries in order for it to work for either.
    (Disclosure:this link is my side project and is not related to Xfire)
    All slimes must die!!!


  6. #6
    Seasoned Member




    Client Status:   
    Join Date:   Sep 2005
    Posts:   3,263
    will test. hopefully it'll detect this time, i had some troubles with CoD during the beta testing for stats.


  7. #7





    Client Status:   
    Join Date:   Jun 2005
    Posts:   6
    i've been using it since pretty much xfire updated and it hasnt caused me any problems yet
    Mess With The Best... You Die Like The Rest.

    -ReDMaN 2005

  8. #8





    Client Status:   
    Join Date:   Jan 2006
    Posts:   19

    Great.

    I like to play lot of coduo.
    MingeBag; A little douche that screws up all your online computer games (hl2, gmod, etc.)

  9. #9





    Client Status:   
    Join Date:   Apr 2007
    Posts:   1

    umm its beaing geay

    Quote Originally Posted by xaroth8088
    sgtbenc:

    This will work for both the Steam and the boxed versions of CoD:UO. However, the ;'s must be removed from both entries in order for it to work for either.
    yo wtf it wont let me creat a chara it keeps saying usersnames can olny have aphalbetical letters and sutff like this exc, !%#&

  10. #10





    Client Status:   
    Join Date:   Oct 2006
    Posts:   72
    everytime a map loads it shuts down the game and gives me an xfire exception error or something....whats with that? I can only play on windows based servers now and most servers are linux....
    Link of Darkness

    [/url]

  11. #11





    Client Status:   
    Join Date:   Jun 2005
    Posts:   39
    johnmasterchiefspartan117:

    Did you make the changes listed, or is this happening even without participating in the CoD:UO gamestats beta?
    (Disclosure:this link is my side project and is not related to Xfire)
    All slimes must die!!!


  12. #12





    Client Status:   
    Join Date:   Oct 2006
    Posts:   14
    Works perfectly ... It's soooooo cool
    - stats for which weapons U killed with or got kille dby
    - top10 victims U kille
    - top10 predators that killed U
    - stats per map
    - compare stats to friends
    and more

    Clarifying the setup a little

    1) Make a backup copy of your existing xfire_games.ini file.
    2) Edit the following section 4311_1 and 4312_2 of the xfire_games.ini file, removing the ;'s: at the beginning of the last lines in section

    All you have to do is to remove the ; at the last couple of lines in section 4311_1 (steam edition) and 4311_2 (boxed edition) and your stats are up and running

  13. #13





    Client Status:   
    Join Date:   Oct 2006
    Posts:   14

    world death ?

    in advanced controls, the 3'rd dropdown menu there's an option called world death ..... must be a leftover from another gamestat ?

  14. #14





    Client Status:   
    Join Date:   Oct 2006
    Posts:   14

    wishlist for base

    - add which side played on, and add an option to split stats according to that
    e.g. playing german vs russian on the map called Kursk makes a huge difference (russian a lot harder)
    - add bunkerscore
    - add total points awarded per player in round
    - ability too see detailed stats for a specific round
    - add objective stats
    bas attacked bas defend bas breached bas planted bas defused bas destroyed

    - kill streaks
    - death streaks

    ***
    Make the stats available at clan/team level ... would make the new clan feature more attractive

    e.g. see example serverstats here http://tinyurl.com/yo3m9y

    what I had in mind were something similar
    Clanmembers at Y-axis, stat items at X-axis

  15. #15
    Seasoned Member




    Client Status:   
    Join Date:   Feb 2005
    Posts:   2,380
    Great job!

  16. #16





    Client Status:   
    Join Date:   Oct 2006
    Posts:   2
    And does this work for every server, or just certain ones, if so what ones? :?:

  17. #17





    Client Status:   
    Join Date:   Oct 2006
    Posts:   14
    Apparently the stats don't work with the German Front Mod
    - 82.149.249.162:28960

    not complaining to much as I still get my butt kicked a lot in this mod

  18. #18





    Client Status:   
    Join Date:   Mar 2007
    Posts:   2

    Re: Call of Duty: United Offensive Game Statistics **BETA TE

    Quote Originally Posted by xaroth8088
    Hi, all!

    It's your friendly neighborhood gamestats developer, here to let you know that we are beginning the BETA TEST of Call of Duty: United Offensive this release!

    If you'd like to participate, here's how:

    1) Make a backup copy of your existing xfire_games.ini file.
    2) Edit the following section of the xfire_games.ini file, removing the ;'s:

    Before:
    Code:
    [4311_1]
    LongName=Call of Duty United Offensive Multiplayer
    ShortName=coduomp
    LauncherDirKey=HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath
    LauncherExe=steam.exe
    DetectExe=SteamApps\common\call of duty\CoDUOMP.exe
    InstallHint=steamapps\call of duty united offensive content.ncf
    LauncherRconArgs=+rconpassword "%UA_GAME_RCON_PASSWORD%"
    LauncherPasswordArgs=+password "%UA_GAME_HOST_PASSWORD%"
    LauncherNetworkArgs=%UA_LAUNCHER_PASSWORD_ARGS% %UA_LAUNCHER_RCON_ARGS% +connect %UA_GAME_HOST_NAME%:%UA_GAME_HOST_PORT%
    Launch=%UA_LAUNCHER_EXE_PATH% -applaunch 2640 %UA_LAUNCHER_EXTRA_ARGS% %UA_LAUNCHER_NETWORK_ARGS%
    ServerStatusType=CODUO
    ServerGameName=CoD:United Offensive
    ServerBroadcastPort=28960:4
    InGameRenderer=OGL
    InGameOGLTextureOffset=32000
    ;IdGameStatsClass=CoD United Offensive WinConsole
    ;IdGameStatsCmd=name;echo "timestamp:%TIMESTAMP%";condump %IDLOGFILENAME%;
    ;IdGameStatsTimer=20000
    ;GameClientDataType=GAMESTATS
    ;IdLogFileName=xfire_stats.log
    ;IdLogFileModDir=SteamApps\common\call of duty\uo
    
    [4311_2]
    LongName=Call of Duty United Offensive Multiplayer
    ShortName=coduomp
    LauncherDirKey=HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Call of Duty United Offensive\InstallPath
    LauncherExe=CoDUOMP.exe
    LauncherRconArgs=+rconpassword "%UA_GAME_RCON_PASSWORD%"
    LauncherPasswordArgs=+password "%UA_GAME_HOST_PASSWORD%"
    LauncherNetworkArgs=%UA_LAUNCHER_PASSWORD_ARGS% %UA_LAUNCHER_RCON_ARGS% +connect %UA_GAME_HOST_NAME%:%UA_GAME_HOST_PORT%
    Launch=%UA_LAUNCHER_EXE_PATH% %UA_LAUNCHER_EXTRA_ARGS% %UA_LAUNCHER_NETWORK_ARGS%
    ServerStatusType=CODUO
    ServerGameName=CoD:United Offensive
    ServerBroadcastPort=28960:4
    InGameRenderer=OGL
    InGameOGLTextureOffset=32000
    ;IdGameStatsClass=CoD United Offensive WinConsole
    ;IdGameStatsCmd=name;echo "timestamp:%TIMESTAMP%";condump %IDLOGFILENAME%;
    ;IdGameStatsTimer=20000
    ;GameClientDataType=GAMESTATS
    ;IdLogFileName=xfire_stats.log
    ;IdLogFileModDir=uo
    After:
    Code:
    [4311_1]
    LongName=Call of Duty United Offensive Multiplayer
    ShortName=coduomp
    LauncherDirKey=HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath
    LauncherExe=steam.exe
    DetectExe=SteamApps\common\call of duty\CoDUOMP.exe
    InstallHint=steamapps\call of duty united offensive content.ncf
    LauncherRconArgs=+rconpassword "%UA_GAME_RCON_PASSWORD%"
    LauncherPasswordArgs=+password "%UA_GAME_HOST_PASSWORD%"
    LauncherNetworkArgs=%UA_LAUNCHER_PASSWORD_ARGS% %UA_LAUNCHER_RCON_ARGS% +connect %UA_GAME_HOST_NAME%:%UA_GAME_HOST_PORT%
    Launch=%UA_LAUNCHER_EXE_PATH% -applaunch 2640 %UA_LAUNCHER_EXTRA_ARGS% %UA_LAUNCHER_NETWORK_ARGS%
    ServerStatusType=CODUO
    ServerGameName=CoD:United Offensive
    ServerBroadcastPort=28960:4
    InGameRenderer=OGL
    InGameOGLTextureOffset=32000
    IdGameStatsClass=CoD United Offensive WinConsole
    IdGameStatsCmd=name;echo "timestamp:%TIMESTAMP%";condump %IDLOGFILENAME%;
    IdGameStatsTimer=20000
    GameClientDataType=GAMESTATS
    IdLogFileName=xfire_stats.log
    IdLogFileModDir=SteamApps\common\call of duty\uo
    
    [4311_2]
    LongName=Call of Duty United Offensive Multiplayer
    ShortName=coduomp
    LauncherDirKey=HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Call of Duty United Offensive\InstallPath
    LauncherExe=CoDUOMP.exe
    LauncherRconArgs=+rconpassword "%UA_GAME_RCON_PASSWORD%"
    LauncherPasswordArgs=+password "%UA_GAME_HOST_PASSWORD%"
    LauncherNetworkArgs=%UA_LAUNCHER_PASSWORD_ARGS% %UA_LAUNCHER_RCON_ARGS% +connect %UA_GAME_HOST_NAME%:%UA_GAME_HOST_PORT%
    Launch=%UA_LAUNCHER_EXE_PATH% %UA_LAUNCHER_EXTRA_ARGS% %UA_LAUNCHER_NETWORK_ARGS%
    ServerStatusType=CODUO
    ServerGameName=CoD:United Offensive
    ServerBroadcastPort=28960:4
    InGameRenderer=OGL
    InGameOGLTextureOffset=32000
    IdGameStatsClass=CoD United Offensive WinConsole
    IdGameStatsCmd=name;echo "timestamp:%TIMESTAMP%";condump %IDLOGFILENAME%;
    IdGameStatsTimer=20000
    GameClientDataType=GAMESTATS
    IdLogFileName=xfire_stats.log
    IdLogFileModDir=uo
    PLEASE NOTE: You must remove the ;'s from both entries in order for this to work correctly. No other changes to these sections are required.

    3) Exit Xfire
    4) Restart Xfire

    It's just that simple! In case of emergency, simply replace the xfire_games.ini with the backup copy you made in step 1 and restart Xfire.

    Before you ask, this is for United Offensive ONLY.

    Call of Duty Multiplayer is already fully supported, and needs no special work. Call of Duty 2 is not supported, and we have no timeline for supporting it.

    People who ask questions that have already been answered by the above will be mocked mercilessly. If these steps are too complicated or confusing, please consider not participating in this BETA TEST.

    Please post your experience with this BETA TEST in this thread only - other threads about this BETA TEST will be ignored.

    Gamestats will normally appear on your profile page within 5-10 minutes of exiting the game.

    Thank you all for your assistance in this BETA TEST!

    ...I'm confused on how to do the code past thing

  19. #19





    Client Status:   
    Join Date:   Jun 2005
    Posts:   39
    hjortholm:

    World deaths are things like falling to death, burning, sitting on barbed wire until you die, etc.

    Many of your stat enhancement suggestions have already been considered, and all will be considered for future expansion. The whole gamestats feature is only at the beginning, so longer-term, there's a lot more that can be done!

    Also, I'll look into the German Front mod issue, and see if there's anything to be done about it.

    stumple:

    Any CoD:UO server that's not running a mod that mangles the kill/death notifications ( should be like: Bob [picture of a gun] Joe ) should work just fine with this.

    hudson92:

    It's easy! Simply read the instructions from top to bottom (especially steps 1 through 4), and then follow them exactly as they're written.

    Keep in mind that this will likely be turned on for all users automatically within the next release or two (3-6 weeks). So, if you can't figure it out or otherwise feel uncomfortable making the required changes, you can simply wait for the public release and then it'll just work automatically.
    (Disclosure:this link is my side project and is not related to Xfire)
    All slimes must die!!!


  20. #20





    Client Status:   
    Join Date:   Oct 2006
    Posts:   2
    Okay then i wonder why this isnt working, is it becuase im on ctf, or doesnt that matter? And if some1 could name a server that they know works for this it would be nice to mention it.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •