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Thread: Heroes and Generals Fusion of Stategic+FPS

  1. #1

    Join Date
    Oct 2008
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    Heroes and Generals Fusion of Stategic+FPS

    Did you know for this great Game

    http://heroesandgenerals.com


    letz Talk about

    here short information : read it !!!

    ink http://www.heroesandgenerals.com/com...f-hg#more-2232

    By Reto.KenSolo
    One of the things that sets Heroes & Generals apart from other multiplayer first person shooters is that we have a major campaign behind the FPS-missions. Normally there is no other purpose to a team-based multiplayer FPS experience than the fun in beating the other team – yes, there are of course clan-fights and ladders which gives more purpose, but we wanted to take it a bit further, so we came up with the idea of making a game which works on several layers. But how does it all play out? Let me try to explain…

    The War

    First of all each player must choose side in the war – Axis or Allies – and then fight for that side throughout the war. There won’t be any options of switching side before a war is ended. A war is ended when one of the sides has reached the victory conditions, which could be for instance to capture the other sides capital or plain and simply to wipe out the enemy’s army.


    The Campaign

    The Campaign is a strategy game, well actually it’s more of a resource-management game where you move troops and other army-resources around the campaign map. When the war starts, the teams resources are placed around its capital cities and all the cities in between are neutral.

    The players then move their resources around the campaign map in order to conquer cities, airfields, factories and other important strategic points towards reaching the victory conditions.


    Command Structure

    In order to handle the resources of each side a command structure is needed. The elements of the command structure are: Supreme Command, Strategic Command and Assault Teams.

    Assault Teams are the most basic part of the command structure. They’re kind of like clans or small army units, where one player is the leader and the rest are “private” members of that particular team. Assault Teams can move around the campaign map and make attacks. Army Resources (like men and tanks) are assigned directly to the assault team and used in combat. The Assault Teams have a limit to it’s size depending on it’s type. Assault Teams can be specialized which will allow members to spawn using weapons and vehicles from their respective specializations (Infantry, Armored, Recon, Anti-Tank Infantry, etc).

    Strategic Command is an organizational unit. It is used to handle everything in between the Supreme Command and the Assault Teams. It’s a management layer of players who makes the overall strategic decisions, handles the logistics of getting men and tanks to the frontlines, setting up defenses in areas under threat and manages war factories. Each Assault Team can choose it’s own Strategic Commander.

    Supreme Command is the top-node of each side and where all the resources are located. It is not controlled by a single player like the Strategic Commands but rather by the highest commanding players (via their Strategic Commands). Everything comes from here (captured factories are assigned to Supreme Command, which then re-assigns control to sub-commands) and everything falls back to this command. The Supreme Commander can also move the team’s capital if needed

    Battle

    When two Assault Teams encounter each other a battle is spawned and players from each side can now join and play out the battle on the battlefield in FPS-mode. Should no-one be interested in playing out the battle in FPS, then the war-server will start to “roll dice” to handle the outcome. A battle can have all kinds of mission types depending on what kind of battleground the Assault Team meets, etc.



    I hope this clears up the concept a bit. I’ve actually only scratched the surface of the Campaign part of the game – not that it’s much more complicated than this, but there are many different types of resources, battlefields, Assault Team specializations, other Victory Conditions, etc. Don’t worry, this will all be covered in future posts, as well as on our wiki, when it’s ready.
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  2. #2
    Banned
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    RE: Heroes and Generals WW2 Stategic+FPS miX

    It will be free2play?

  3. #3

    Join Date
    Oct 2008
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    30

    RE: Heroes and Generals WW2 Stategic+FPS miX

    There no information about paymant for now , confirmed.

    ive edit the first Info thread read the Info



    and hey did you Join in ? Today news are awesome

    News:
    http://www.heroesandgenerals.com/com...eys-sent-today

    1000 New Comrades have Today chance to test This greaT Game ...

    Sign in for Key http://www.heroesandgenerals.com
    Follow me i will Follow you http://www.twitter.com/cro4ti4

  4. #4

    Join Date
    Oct 2008
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    30

    Heroes and Generals will be Free to Play !!

    Read allot new and interesting News here !!

    http://www.xfire.com/communities/her...generals/news/


    And hey Join the Group!! Enlist on Homepage for Alpha Key !!


    FAQ | Heroes & Generals HQ http://www.heroesandgenerals.com/community/game/faq


    (Frequently Asked Questions)




    1. What type of game is Heroes & Generals?
    2. Can you tell more about the FPS (First Person Shooter) part of the game?
    3. Can you tell more about the Strategic Multiplayer Campaign?
    4. What kind of resources are carried by an Assault Team?
    5. What faction can I play?
    6. Once I have chosen to play either Germans or US, will I then be able to switch sides?
    7. How long will a “war” take?
    8. Will there be more factions?
    9. Will there be others theater of war, e.g. Africa, Pacific?
    10. Will Heroes & Generals only be for “Hardcore” gamers?
    11. Will there be both Singleplayer and Multiplayer versions of Heroes & Generals?
    12. Can I play this game offline?
    13. Will it be possible to make Clans/Guilds?
    14. Will I be able to see stats?
    15.If I sign up now, will I be able to keep my name as the game advances in its development
    stages, and finally in the released version?
    16. Can I see any in-game footage yet, and if so, where?
    17. What are the minimum system requirements?
    18. What Operating Systems will Heroes & Generals work with?
    19. Will there be Mac/Linux versions?
    20. What engine is used for Heroes & Generals?
    21. Will there be a build in voice chat and/or chat-commands?
    22. Where will the physical servers be placed?
    23. So how do I pick the server closest to where I live?
    24.Will there be more servers in other regions?
    25. Do you have measures in place to avoid people with high ping, ruining the game for others?
    26. What type of community are you aiming for?
    27. How will you react to cheaters/hackers/exploiters/trolls?
    28. Where can I find more information on Heroes & Generals?
    29.Does Heroes & Generals have any social groups I can join, besides the official forum and the
    community site?
    30. Is there an official release date yet?
    31. What will Heroes & Generals cost?
    32. How will the game be released (retail, digital)?
    33. Who is developing Heroes & Generals?
    34. Oooohhh this sounds awesome! Where do I sign up?


    1. What type of game is Heroes & Generals?
    Heroes & Generals is a Massive Online FPS with a Strategic Multiplayer Campaign, taking place in
    the European theater of war during WWII. ‘Heroes’ refer to the players engaged in the FPS-part of
    the game and ‘Generals’ refer to the players managing the resources and commanding Assault
    Teams (army units) in the Strategy-part of the game.


    2. Can you tell more about the FPS (First Person Shooter) part of
    the game?
    We call this the Action Game; this is where the ‘Heroes’ are doing the fighting on the ground and in
    the clouds.The Action Game is in all its aspects a full blown First Person Shooter, complete with
    intense infantry, vehicle and airplane combat in a wide variety of modes and missions. As your
    customizable character advances in rank, you might join a small squad of elite soldiers operating
    behind enemy lines, or fall-in with a larger section fighting an epic battle for a strategic
    bridgehead.We try to create an Arcade Shooter with realistic elements, such as weapons ballistics,
    advanced vehicle armor models, etc. It is very important to us, that our players enjoy the game, and
    we are therefore always open to suggestions from the community to help us make the the game
    YOU want to play!What makes our game different to most other Shooters is that every single
    mission fought in the Action Game, will be a part of one grand war reaching all over Europe. In the
    end, the ‘Heroes’ will be the deciding factor on who will win the war. The ‘Heroes’ will look to their
    ‘Generals’, to send them the needed reinforcement and supplies that they need, to win those
    strategic important battles!


    3. Can you tell more about the Strategic Multiplayer Campaign?
    The Campaign, as we call it, is the strategic part of Heroes & Generals.In the Campaign ‘Generals’
    will control a number of Assault Teams (army units), fighting for either the US or the German
    faction, and move them around the campaign map in order to conquer cities, airfields, factories and
    other important strategic points. When two or more hostile Assault Teams attack each other, a
    mission is created in the mission list, and players from each side can join and play out that
    mission.The Assault Teams carries an amount of resources, which will be the ones available in the
    Action game, and all kills in the Action-game will be reflected in the Campaign. The ‘Generals’ can
    also add reinforcements to an ongoing battle, so your troops on the battlefield will get more
    resources.


    4. What kind of resources are carried by an Assault Team?
    FAQ | Heroes & Generals HQ http://www.heroesandgenerals.com/community/game/faq

    The resources are by definition the number of spawns you have in an Action game.
    For instance, if a German Infantry Assault Team (75men) engages a fight with an American Infantry
    Assault Team (75men) there will be 2 ways to conclude the Action Game.
    1: Win by completing the maps objective i.e. defending if you is the one being attacked and vice
    versa.
    2: Eliminate the enemy by killing all their troops. This means, that if e.g. the Americans kills 75
    German soldiers, the German won’t have any soldiers to reinforce the Action Map with and the
    remaining Americans will be able to complete the Action Game’s objective without any enemies to
    fight.Also if you try to picture the above scenario, there could be instances of the Germans realizing
    they are being outgunned by the Americans, and would contact a General and ask for
    reinforcements. Here it will depend on the speed of the Generals to send the reinforcement, and
    how long the supply line is, if the reinforcement will make it in time before the Germans were
    eliminated.
    If the German reinforcements do arrive in time, the picture could be completely turned as now the
    Germans could have 30 tanks and 60 more infantry, if the General had sent 2x Amour Assault
    Teams as reinforcements. In theory, one Action Game could last for hours, if the flow of
    reinforcements is steady on both sides and there is a stand-off on completing the Action Game’s
    objectives.This also makes the overall war a battle of attrition and this is also why there is no
    auto-balancing in the Action Game, since e.g. 5 vs. 10 actual players sitting by their computers
    could still win if they work well together, because in the end, it is still 75 vs. 75 men.Some other
    examples of Assault Teams:
    An Amour Assault Team consists of 30 Infantry and 15 Tanks.
    A Mechanized Infantry Assault Team consist of 55 Infantry and 6 APC’s (Armored Personal
    Carrier).Everyone will be able to command their own Assault Teams, once you have earned the
    funds to purchase them.
    More on this topic later, as we progress in the development of the strategy game.
    This is all subject to due change, as we progress further in the strategic game development.
    What faction can I play?
    At the moment you can choose to join the US or the German faction.


    5. Once I have chosen to play either Germans or US, will I then be
    able to switch sides?
    Once you have chosen a side, your game account will be locked to that faction for the remainder of
    the war. When the war has been concluded and one faction stands victorious, a new war will begin.
    You can then choose to remain on the same faction, or switch to the other one.


    6. How long will a “war” take?
    It is difficult to say, since there will be so many factors to take into consideration. We roughly
    estimate that a war will take around 4-6 weeks (in real life), but it is primarily decided by the
    generals’ tactics, and the soldiers who fight the actual battles, how long the campaign through
    Europe will take. We will listen to our community, and continuously adjust the game to reflect how
    you want to play the game.


    7. FAQ | Heroes & Generals HQ http://www.heroesandgenerals.com/community/game/faq

    Will there be more factions?
    We hope to implement more factions, but for now, our full attention has been put into developing
    the US and Germans.


    8. Will there be others theater of war, e.g. Africa, Pacific?
    We hope to implement more theaters of war over time. However, when the game is released, it will
    not be a final and ‘closed’ product. We intend to continuously implement more content in the
    European Campaign, before switching our focus to other parts of the globe.


    9. Will Heroes & Generals only be for “Hardcore” gamers?
    Absolutely not! Heroes & Generals will provide you with several options on how to play the game.
    You can for instance just log-in and play an action mission or two, or spend your whole Sunday in
    front of your computer commanding your troops around Europe, and be the ‘General’ to decide the
    outcome of the war. The choice is yours!


    10. Will there be both Singleplayer and Multiplayer versions of
    Heroes & Generals?
    You could say that. Heroes & Generals is developed as an online multi-player game, although we’re
    currently working on creating online Singleplayer missions that will affect the Campaign. And we
    won’t rule out Co-op missions where you and a group of friends are playing against or alongside AI
    – still as a part of the Campaign.


    11. Can I play this game offline?
    No, Heroes & Generals is solely developed as an online game.


    12. Will it be possible to make Clans/Guilds?
    In due time, it will. The Campaign with it’s Assault Teams will have added Clan-features at some
    point.In our next build we have implemented a reworked chat system, so that it will be easy to make
    private chat channels, that you can password protect if you so desire, to gather all of your friends.
    With this, there will also be implemented a friend system, so it will be easy to see which ones of
    your friends are online, while you are playing.


    13. Will I be able to see stats?
    Statistics are currently collected, but the presentation is not yet done.


    14. If I sign up now, will I be able to keep
    Follow me i will Follow you http://www.twitter.com/cro4ti4

  5. #5

    Join Date
    Oct 2008
    Posts
    30

    Re: Heroes and Generals will be Free to Play !!

    Read this Gamasutra article About Reto+Game
    Read iT , and you will have good overlook over Game and Devs.

    http://www.gamasutra.com/view/news/1...ture_shift.php


    PS: The Campaign Maop is OUTA there SO Jopin Todays Test session Start in 7,5 Houers !!
    Follow me i will Follow you http://www.twitter.com/cro4ti4

  6. #6
    Banned
    Join Date
    Aug 2006
    Posts
    3,092

    Re: Heroes and Generals will be Free to Play !!

    This game rox! Played it months ago, wanna play it again now with all the changes.

  7. #7

    Re: Heroes and Generals will be Free to Play !!

    Piqued my interest, will check this out.

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